Principles of stereoscopic photography
using an ordinary camera
John Wattie
|
Two pictures of the same object are needed, taken from two
points, just as our eyes are horizontally separated.
TOPICS
-
Camera methods for stereoscopic
pictures
-
The easiest, Cha Cha way for anybody
-
Stereo base, Stereo Parallax: how far
to separate the cameras.
-
Camera convergence: Complications
include:
keystone effect, crossing backgrounds, segmental stereo failure...
-
Masking for window effect
-
Eye poking for edge stereo failure
(also links to the "falling frame")
-
Macro-stereoscopy: a summary of close
up techniques, (not all are good!)
-
Bad technique: by not following the rules
on this page, a poor stereo picture is made.
-
Better technique: how the Pohutukawa
macro stereo was made.
-
Slide and print mounting
-
Mapping 3D space photographically.
More philosophy than photography.
Contents
using frames page
Beginners
Until you are an expert, the following may seem very obscure. No
worries - you don't have to know much for a heap of fun! The contents
frame to the left allows you to jump over the boring bits. On purpose, easy
stuff is mixed up with erudite stuff here, which may just mean nobody is happy,
but at least shared misery is fair to all?
Actually you can take 3d pictures without knowing much at
all.
Beginners
go direct to here.
Real experts, especially the mathematical ones, will find this
web site too easy, or wrong. Protests can be directed to the
[guest
book for nzphoto.tripod.com/].
The only differences between the two pictures of the
stereo pair should be:
-
the shift is horizontal (called X parallax in remote
imaging circles).
-
no changes occur in the vertical direction. (Y parallax is
constant in the two pictures).
-
the stereo angular parallax between nearest and furthest object is
around 2 degrees when seen in the stereoscope.
-
vertical edges of the frames are masked correctly for stereo window.
Click
here for example
Any other difference spoils or even ruins the
stereoscopy.
Factors commonly seen spoiling the 3d include:
- Tilting of one frame relative to the other, one component of
Y parallax error.
- Different magnification in part or all of the pictures
(which changes things in the vertical direction, when only horizontal
changes are acceptable.)
- Objects at infinity have too much parallax: more than the inter-ocular distance, and so cannot be fused.
- Incorrect virtual stereo window. "Floating frames" or objects in front of the window frame.
- Excessive or insufficient stereo shift for the viewing method used. Related to this are distortions and deformations of the image. For example a circle becomes mishapen and its centre seems displaced away from the viewer. "Squeeze" "stretch" and "bulge" are terms for various deformations. Deformation from a widee angle lens used too close to the object is a parallax error and not always a stereo error
- Bottom or top edges not at the same level in the two
pictures.
- which means one picture is higher than the other,
or
- one is tilted relative to the other, or
- one is bigger than the other, or
- one camera was aimed higher than the other.
(The last is partially fixed in Photoshop by cropping and the size
problem is only partially correctable by image transform, but tilt is
readily fixed).
- Retinal rivalry occurs when an object in one window is different from an object in the other. For example, a moving cloud. The brain cannot decide what is correct and often flips between the two versions, which is disturbing.
- Out of focus parts are objectionable in stereo but can still
be fused and may become artistic if you are inclined that way, so this is a minor "fault".
- Noise (grain, electronic noise, JPEG heavy compression or dust and scratches) cannot be
fused and is not good. It is suggested that a small amount of blur should be
applied to noisy images to overcome this problem. A slightly blurred picture
also has the advantage of better JPEG compression. Often the noise is only in one colour channel (frequently blue) and so you can blur just that channel.
- Differences in colour and density between the pairs are not
ideal but are not disastrous. Density or contrast differences can
be misinterpreted as lustre or may cause retinal rivalry.
- Edge and segmental stereo failure are discussed in detail
later...
People spend a lot of time looking at a good stereo pair,
because there is so much more information than on a single flat picture. This
prolonged study means poor photographic technique becomes disturbing. A "simple snapshot" that is just glanced at in a home album is
unsatisfactory in stereo.
Camera methods for 3D
A stereo
camera is the obvious method - too obvious for this web
site!
The best stereo camera is probably the RBT: { information
here }. The RBT is two high quality 35mm cameras joined together. With the RBT macro attachment it will also take close-up stereo. There is
no way to vary the separation, apart from the macro system. RBT is
unfortunately too expensive for the author!
An SLR camera fitted with a { "Lens
in a Cap" } split image system. This is great for family snaps but a bit limited for serious stereo. Unfortunately the stereo window is wrong: infinity instead of 2 meters away. The stereo base is small, but adequate for near-by portraits. The two images are slightly different in size, corrected in Photoshop by size transform.
Two ordinary cameras with the same focal length lens will
do the trick - they do not even have to be from the same manufacturer.
- The cameras are mounted together on a stereo bar, which
may just be a flash bracket or an {elegant
device} allowing vertical or horizontal formats.
- Old fashioned cameras without zoom lenses are best -
- it is very hard to get precisely the same size picture with
two indefinite zoom settings, but a couple of dedicated 35mm
lenses, for example, are likely to have precisely equal
focal lengths.
- Different batch lenses can have different colours. Different
even from the same manufacturer (including Nikon). Check by
looking through them at white paper. (Colour differences can be
corrected in Photoshop later, but it is easier if you do not
have to.)
- Sony digital cameras can operate with zoom lenses, linked by a Rob Crocket electronic device.
- A double cable release will fire both cameras almost
simultaneously.
- You can release the shutters nearly simultaneously with one
hand on each button - the double release is not essential, as
you start out anyway.
- Two electrical shutter releases, are usually nearer to
simultaneous than mechanical cables.
- Sony digital cameras linked with the Lanc Shepherd will fire nearly simultaneously if they are running with the clock timing in synchrony.
- Flash is more difficult when exactly simultaneous shutters are
uncertain. The flash will fire correctly for the camera it is
attached to, but the other may not have its shutter open.
- A slow shutter speed and wiring the flash sockets in series
may work, since the flash will not fire until both cameras have
their contacts closed.
Often the camera metal case is in the flash circuit and so you cannot get the flash in series if the cameras are on the same metal bar.
- Rob Crockett's Land Shepherd Pro will fire an external flash correctly using paired Sony digital cameras.
Any, single ordinary camera.
-
If the subject stays still, stereoscopy is possible with
two separated pictures from one camera.
- Cha cha method:
lean to the left: take a picture
lean to the right: take the "same" picture
LEFT click RIGHT click (Cha-cha)
- Cha Cha Cha
method:
Lean left:
take a picture
Lean right:
take the picture
Step to the right: take the picture
LEFT one RIGHT two STEP three (Cha-Cha-Cha)
Three stereo separations result: 1-2 short,
2--3, longer, 1---3 longest.
When the pictures come back, choose the best pair.
- One - Two -- Three (Cha Cha Cha)
is a great method for beginners.
Now jump over the hard theoretical stuff and go to here
for practical advice! |
Obsessional method:
slide the camera along a horizontal bar between the two pictures,
or use a variety of appliances of varying complexity for producing a
rapid shift of one camera. You can invent your own methods (like the
author) or get commercial systems.
Precautions:
-
Take one image and then move sideways for another picture.
-
The two
positions should be on the same horizontal line.
-
Work as
quickly as possible, to avoid things (like clouds) moving between shots.
- Set the camera on "burst mode" and rapidly shift sideways while it is firing like a machine-gun. Surprisingly good results are obtainable on people who are not moving much.
-
Aim at exactly the same point each time - preferably in the foreground
to simplify "window effect". (Aim on a background object to avoid toe-in once you are an "expert")
-
Never tilt the camera. (It can be corrected later while mounting the
prints, but is a big pain.)
- If you are taking prints rather than slides, hold the camera vertical - it will be easier to view the prints
later.
- Vertical 4x6 prints can be seen with a simple lorgnette viewer.
- Unless you have an over and under viewer, which is designed for
landscape format,
- or you are good at X stereo.
- It is better if the two pictures have the same exposure and contrast,
but not essential for 3D effect. In fact it is possible to expose one
for shadows and the other for highlights and (almost) get away with it.
- To increase depth of field, focus one camera slightly closer than the other. When the brain fuses the stereo images it will present the correctly focussed parts and suppress the blurred parts automatically. This means stereo gives you a depth of focus bonus not supplied by flat photography.
- The films should be from the same batch and processed at the same time
to avoid colour shifts, but you can usually get away with breaking
this law too.
The next section is boring, so jump over it if you are in a rush.
Special methods
Aerial photography
involves flying in a straight line, taking pictures
on a roll of film, resulting in a sequence of many stereo pairs.
- Stereoscopic {pictures}
were taken by the Apollo astronauts as the command module orbited
the moon.
- Photogrammetry uses stereo aerial photographs for
making contour maps of the earth. {Simple
explanation}
A cine or TV camera moving sideways
records a long sequence of stereo pairs. Side-ways
motion produces a 3D impression in its own right, even for people with
one eye.
A Passport camera
Some passport cameras have more than one lens and take
two or four pictures simultaneously. These are supposed to be identical,
but the lenses are separated and the pictures are actually stereo pairs,
with a reduced stereo separation. In the uncut form, they can be seen
in 3d using cross-eye viewing. You can even turn the "4 on"
variety sideways and still get 3d portraits. By using supplementary
lenses, the reduced distance between lenses allow macro
stereo
Moving Subject
The camera stays still while the [subject
moves], producing a 3D effect.
- Close-up photographs in 3D are often
done by keeping the camera still and rotating the subject by about
2 to 7 degrees. (The lights should rotate as well, unless flat lighting
is used).
Astrophotography
of comets or planets is possible in 3D because they
move against the star background.
- This is a good way to find asteroids. Two pictures
taken hours apart are either viewed in stereo or placed in a viewer
which blinks one image and then the other, in rapid succession. If
an asteroid has moved, it seems to jump backwards and forwards against
the star background. (The stars are so far away, any stellar movement
is not detectable in this short time). In stereo, when properly aligned
along the direction of movement, the asteroid seems to lie in front
of the stars. [Halley's comet]
was photographed this way.
- The {moon
in stereo} results if it is photographed at the same phase in
different months, because of libration in longitude and latitude.
This is easier at full moon, as changes in solar co-latitude and longitude
are hard to allow for during different lunations and shadow lengths
change rapidly at times other than full moon. {Thurmond's
stereo moon using libration}
Panorama stereoscopy
Two photographs with stereo separation taken with a
panorama camera are hard to fuse when placed side by side since they
are too wide. They are often presented as anaglyphs, or set up for an
over and under viewer. Vertical panoramas are good for stereo viewing,
if you are prepared to pan up and down. (See [viewers])
3D radiographs
are made by:
- [rotating]
the subject, (4 to 10 degrees)
- moving the X-ray tube sideways between the two
exposures.
- using stereoscopic tubes with two foci on the anode
(Toshiba, stereo parallax is limited)
- two separate tubes mounted together and a rapid
film changer (Philips, obsolete angiography method. This causes different
size images due to different FFD, which are better corrected later
for good viewing)
- Using a C arm and rotating the tube and image intensifier around the object by about 5 to 7 degrees. The stereo sea shell was done that way.
- creating a [3D
model from CT] or MRI data in a work station and presenting it
in stereo.
(Mirror stereo
viewing works well for rotating models. Some MRI workstations are
sold with liquid crystal glasses, a good viewing method for a high speed
video card. Rotating pairs of angiographic MRI images are well seen
with a PokeScope - or free viewing if you are up to it).
|
How big should the stereo shift be?
The distance between the camera positions is called the stereo
base and numerous mathematical methods are available for defining it.
The simplest is the "one in thirty rule". The stereo base should be 1/30 of the distance to the nearest object.
- The two viewpoints should be on the same horizontal line and
not too far apart, or the brain cannot fuse the stereo pair.
- You might think the cameras should be the same
distance apart as human eyes (65mm adult average) but that is not essential for a 3D impression. (See later for "orthostereoscopy"
- Excessive depth of planes in the picture becomes a problem when
mounting slides for projection or for a stereoscope. There are various
mathematical formulae to allow for this, but they are not practical in the field. On this web site you will find out how to take spectacular stereo without any mathematics.
- As discussed in the physiology section, double vision is perfectly normal
when viewing scenery with great depth, but neophytes to stereoscopy are not
easily able to handle it. If you want your pictures acceptable to the
masses, do not have excessive base shift.
- (Stereoscopic impression by the observer's
"cyclopean eye" is actually built up in the brain from
repeated corrections of diplopia as the eyes scan the scenery. This
takes time and is never instantaneous - see physiology
section).
- Close-up photography and telephoto photography run into the problem of
limited depth of field. It is not good for out of focus objects to show up
in stereoscopic photographs as they said to spoil the 3d effect. This sets a simple
practical limit: if out of focus objects are excluded from the picture, then
there is less chance of suffering from excessive stereo depth.
(Depth of focus is the traditional stereo limit in books. In the author's experience, out of focus objects are seen in 3D and if they are a significant part of the scene it is important to make sure they can be viewed; by not having them separated by more than the inter-ocular distance.)
- This web site is designed for "optical athletes" working without
optical aid on a computer screen and so many of the stereograms here break
the "rules".
The next section is boring for beginners, so jump over it !
Reality purists: orthosteroscopy.
If long focus lenses are used, things get complicated.
The simple case is photographing a standing person who just fits in the
picture. If you use this same magnification using a telephoto lens as achieved
with a standard lens, you have to move away from the subject to fit him
in. For this special case, orthostereoscopy is almost achieved by increasing
the stereo base by the ratio V/F, where V is the viewer focal length and
F is the camera focal length. (PePax
principle)
-
If you insist on including close objects, then
the stereo base must be reduced when a telephoto lens is used. This
is because the long lens magnifies more and so increases the parallax,
compared with a standard lens.
-
The 2 degree rule does not apply
to telephoto lenses, because they magnify.
If V is the viewer focal length and
F is the focal length of the camera lens:
Maximum Parallax angle = 2 V / F degrees.
-
Wide base telephoto stereo, if
it photographs the same field of view as a standard lens, gives realistic
stereo depth, but at the expense of reduced perspective depth.
-
Perspective flattening
is the well-known effect of telephoto lenses This means wide stereo
base telephoto stereoscopy can never be truly isomorphic in a standard
stereoscope.
-
It is claimed that using the same
long focal length for the viewing lens as for the telephoto taking
lens restores ortho-stereoscopy, but at the expense of a tiny picture.
Few people are happy looking at a stereoscopic postage stamp. Besides,
you want to use the same, convenient, short focus viewer for everything.
-
Statements on the internet that telephoto
stereo is not good are contested with examples by the author, especially
his Amazon
jungle series, which is mostly telephoto and very spectacular.
Stereo pictures are never truly isomorphic.
-
The eyes must focus on the computer
screen, but they want to change focus for objects in front of the
screen ("observer space") or behind the screen ("CRT
space"). (The same focus problem applies to flat prints or transparencies
too).
-
The lack of congruence between
focus and convergence of the eyes is worse on a small, adjacent
computer screen than on a far distant, large movie screen. Some people
find watching 3d movies better than computer stereo.
-
A magnifying lens optically takes
objects to infinity, but this is NOT the same as looking at a distant
movie screen. Sure the eyes focus at infinity, but the stereo parallax
is even more severe, because the eyes are brought closer to the pictures
in order to focus through the convex lenses. (This phenomenon is discussed
further for over-and-under viewers [here]).
-
Stationary objects in observer space
must not cross the vertical edges of the computer monitor, which is
interpreted strongly as a window frame. In stereo movies it does not
matter so much, since people are prepared to accept things in observer
space vanishing at high speed out the side of the picture. However
static objects must sit behind the frame, even in movies.
- The author's main interest is in objects which
are impossible to see in 3D, unless stereo photography is used. If you
are a "reality purist," this is not the web site for
you because the orthoscopic rules are broken all the time!
|
Two degree rule
- If stereo reality is not the aim, the angle between lines
running from the two camera lenses to the nearest object should be about 2 degrees, as long as it is a standard lens for the camera format.
In other words, the angular parallax should be a maximum of 2 degrees.
- (Angle of horizontal view, from edge to edge of the picture, with a standard lens, is about 40 degrees) The 2 degree rule does not work for telephoto lenses and is actually designed to work with Stereo-Realist 35mm lenses in 35mm format photography.
- This agrees with the "one in 30 rule":
arc tan
(1/30) = 1.9 degrees.
- Although often quoted as a requirement when taking a stereo pair, the 2 degree rule is fundamentally a principle to be observed when seeing the final picture. In other words the viewing system you use to see stereo is a vital part of the equation.
The focal length of the stereoscope should be the same as the focal length of the camera lens. This way the angular field of view is the same for the camera and the viewer. Perspective is then shown correctly. When telephoto or wide angle lenses are used on the camera, the 1 in 30 rule breaks down.
- (The 2 degree rule on the final pictures allows the stereo window, in front of the closest objects, to be set at 2 meters from the observer; when the most distant object in the scene is separated on the two images by the inter-ocular distance of 65mm. See later for details if this seems obscure.)
(Some workers claim that objects more than 2 meters away are seen without double vision and that is why the 2 degree rule is good. In fact the Panum zone where diplopia stops is much smaller, about 12 arc minutes, (0.2 degree) as explained in the visual physiology section. Diplopia only stops around 18 meters away. But you have to concentrate to see that and in ordinary life it seems 2 meters away is the limit for diplopia that is annoying.)
- Bigger angles than 2 degrees can be fused, but beginners may have trouble at
first because they cannot tolerate seeing double. Seeing double is perfectly normal in the real world: hold up one finger and look at a distant object, You will see two fingers every time! So objecting to diplopia (double vision) in a stereo scene is illogical. Even so, if beginners are to see your results, you had better not make them aware they are seeing double!
- When you look at something 30cm away (close up) the parallax angle is about 12 degrees. More
than 12 degrees and even experts get a pain in the eyes.
2* arc tan (65/2/300) = 12.4 degrees)
- For stereoscopic X-rays, we often use 5 degrees (the stereo sea-shell x-ray used 7 degrees).
- If you break the 2 degree rule, you will need to use extra
deep masking windows, or the "poke your eyes out technique" to get away with it.
Stereo parallax
- Stereo parallax is the difference in separation between near
and distant objects when mounted for viewing.
- Stereo parallax is expressed as angular parallax or linear
parallax.
- Angular parallax is the degree of convergence needed to fuse an object.
An object at stereoscopic infinity
has an angular parallax of zero in the real world, but this is only true on a stereoscopic pair if they have been set up properly for the individual.
- Linear parallax is the difference in
distance between homologous
points on the stereo pair. If the linear parallax of an object is subtracted from the linear
parallax of an object known to be at infinity, the distance can be
computed.
Often in photogrammetry there is no object at infinity and
the parallax must be scaled by actually measuring on the ground.
("Ground control" of spot heights and distances to give
the plate magnification).
- The
"allowable" parallax in commercial stereo photography depends on what a
beginner can achieve. Experts in photogrammetry, who use stereoscopy all
the time for measuring heights in aerial photographs, or remote sensing
satellite images, can handle a much greater parallax than the average person.
- In 35mm slide format, it is best to keep linear parallax below 1.2mm.
(That is 1.2/35, near enough to 1/30 of the image width, in landscape format)
For a 35mm lens, (standard for many stereo cameras):
Inverse tan 1.2/35 = 2 degrees.
However for a 50mm lens:
Inverse tan 1.2/50 = 1.4 degrees
- In 6x6cm format, the linear parallax should not exceed 2.8mm
For an 80mm lens ("standard" for Hasselblad and
standard for a 6x12 paired stereo format viewer).
Inverse tan 2.8/80 = 2 degrees.
For computer games viewed at 18 inches (450mm) parallax is
often limited to 12mm, with an absolute maximum of 20mm. Bigger
separations are only used after the game has been going a while and
the observer has become used to stereoscopic viewing.
Inverse tan 12/450 = 1.5 degrees. Inverse tan 20/450 = 2.5
degrees.
- People look at pictures, and computer
screens, from a "comfortable distance".
- Observers move back
from big pictures and closer to small pictures until they are at the
preferred size. So the absolute size is not of great moment, the angles
are what matter.
- Makers of electro-optical shutters for computer games prefer a maximum parallax of
1.5 degrees.
- "Zero parallax" has a different meaning in computer
games than in photogrammetry. When objects are in the plane of the monitor
screen they are said to have "zero parallax". Objects in
front of the screen have "negative parallax" while objects
behind the screen have "positive parallax". This is a very
confusing use of the term "parallax" and so I will put it
in inverted commas.
- Used in this sense, "zero parallax" reduces cross-talk between left and right images caused by the
computer phosphors not turning off instantly. Green phosphors have
longer persistence and 3d computer artists may reduce green levels to minimise
cross-talk when designing for liquid crystal glasses.
- Similarly, anaglyphs have bad cross-talk and this is reduced if the
"parallax" is kept small and close to the screen surface.
- If you can split the "stereo parallax" into positive and negative
components, so much the better. Half the picture in CRT space and the
other half in observer space allows greater stereo depth, while still
keeping close to the screen surface.
- In the case of stereo prints or transparencies, a similar advantage
applies. "Zero parallax" usually defines the stereo window which in turn defines
how much linear parallax infinity objects can have in the depths of picture
space. If you can get half the stereo depth into air space, without
ruining the window effect, the limitation on zero divergence for
infinity objects allows much closer objects than 2 meters to be included
in the picture.
Note how the term "divergence"
has been slipped in. Since "zero parallax" means the stereo window, it
can no longer be used for the zero angular parallax of objects at infinity. So
we now have total confusion of terminology depending on the book you happen to
be reading:
linear parallax can only be
relative. It is measured in mm or inches.
-
divergence is a term used by
some stereo photographers and is the relative linear parallax when the
linear parallax of the stereo window or computer screen is assigned the
value zero. So divergence can be positive or negative.
-
"parallax" as used by
computer artists is similar to the term divergence as used by stereo
photographers.
An interesting effect occurs if the observer moves away from the screen. The
screen looks smaller, but the stereo depth seems
to increase. This is called "stretch."
- For example, while sitting 20cm from the screen an object may seem to poke
out into observer space by 4cm. Now move back to 40 cm and the object looks
as if it juts 8cm out of the screen. It seems to persist at 1/5
between the observer and the screen.
- For spectacular 3d it is better to sit back.
- For immersing yourself in the picture it is better to sit
forward.
- The picture looks bigger from near by. But as you come closer, the
parallax also looks bigger and the ocular shift needed to fuse the stereo
pair increases. Ultimately the angular parallax may become too big for you
to fuse and uncomfortable double vision results. Also, resolution on a
computer screen is limited. If you sit too close the pixels show up.
- The ortho stereo seat in projection stereo is the place in the audience
where the stereo effect looks the same as real life. It is exactly in
the mid-line of the projector to screen axis and at such a distance from the
screen that the angle of view of the projected picture is the same as the
angle of view of the taking lens at the time of photography. Only one person
can sit in the ortho stereo seat, everybody else is seeing a distortion of
some kind.
This Mingimingi seedling pokes out of the picture. Try viewing it from different distances to see if you agree with the above - not everybody
is aware of stretch! (Some browsers will not show this properly - Internet Explorer
and Opera are good. The two left pictures are X stereo and the two right
pictures are U stereo)
Hyperstereoscopy
A Stereo bar and the traditional 1/30 rule
When two 35mm cameras with 35mm lenses are set up on a stereo bar and
infinity is included in the picture: they
should not photograph objects closer than:
N = B x 30
N = nearest object
B = stereo base
Example: Two 35mm cameras with 35mm lenses set 12cm apart:
> N = 0.12 x 30 = 3.6 meters,
around 12 feet = 4 walking paces.
Hyperfocal distance calculation for this set-up:
f = F2 / Hc
f = f number
F = focal length of the lens
c = acceptable circle of confusion (usually
50/1000 for 35mm format, or one thousandth of the standard focal length for
the format used)
H = Hyperfocal distance, and H is twice
the nearest distance still in acceptable focus:
f = 352 / (3600 x 2 x 50/1000)
= 3.4
This means:
use f3.5 or bigger,
leave focus on 7 meters
and have nothing closer than 4 paces.
Which means a person standing fits nicely in the horizontal
frame.
Note that 35mm lenses
do not produce orthostereo unless the stereoscope also has 35mm lenses.
Strictly the 1/30 rule should be modified to:
Stereo base = 1/30(V/F)
where V is the focal length of the stereoscope and F is the focal length of
the camera.
Even this will not produce "orthostereo" as discussed above, but at
least the stereo pair can be mounted in a standard stereo mount.
Practical method using one camera:
The easy method is to walk sideways until
there is an appreciable shift between the foreground and background
objects which are to be included.
- Experience is the best judge of how
big "appreciable" is. So beginners should take
pictures at increasing separation and decide later which are the best
stereo pair.
-
You are actually aiming to have 2 degree parallax between
objects on the horizon and objects near at hand.
You learn to judge this without measurement or you would
never get the picture taken!
-
Look at something 2 meters away and block one eye, then
the other. See how much it jumps sideways compared with an
object on the horizon. That is the parallax you are aiming
for - so remember how it looks.
-
Your little finger held
at arm's length is about 2° wide. Align the closest object
with the most distant object on the left of your little
finger. Step to the right until they line up on opposite
sides of
the finger. That is near enough to 2° parallax. (Be careful
nobody becomes upset at the sight of your elevated
finger...)
-
Learn what 1.2mm looks like in your 35mm camera viewfinder. In landscape format it
is 1/30 of the width (landscape format). You may find a
couple of scratches or part of the focusing system that is
about 1.2mm apart on the view screen. Use the 2 meters
versus infinity trick to find it, with a 35mm lens on the
camera and a stereo base of 65mm.
-
Now use this distance
to measure linear parallax in the viewfinder when using any other focal length lens or
close-up system. It is far easier than calculating.
-
In
Nikkormat cameras, for example, the width of the exposure
meter window is twice the desired parallax. Once you know
that you can confidently use any telephoto lens or close-up
extension tubes and arrange satisfactory stereoscopic
viewing conditions without any calculations at all. However,
you get the calculations here for those who are not
satisfied with simplicity.
- You will need to exclude objects which are
too close and will interfere with the window effect (see later).
- The camera could be aligned on one of the near-by objects as this will
automatically set a good stereo window, greatly simplifying mounting
the pictures later.
- This results in slight camera toe-in (by up to 2 degrees) which is not
considered good for macro-photography but is OK for hyperstereoscopy
of distant objects, where key-stone effect is not a great problem.
- If you aim at the most distant objects, the stereo window will be
in that distant plane, which is most undesirable for good stereo
effect. If you do this, the pictures will have to be cut later
for window. (This is in fact the obsessional way to do it, when you are more
experienced, and will give the best results).
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For those who are
obsessional, measuring callipers, or dividers, or lines on
transparent plastic can be set up at :
C = .035AV/F
C = calliper opening
A = length of your arm
.035 = tan2°
V = stereo viewer lens focal length
F = camera focal length
Then hold the callipers at arms
length and measure the parallax between nearest plane and
furthest plane as you move sideways - whew.
You could always
measure angles with a sextant held horizontal...
Please note that experts in stereo vision may often break these
very conservative rules, at the expense of having beginners walk off
in disgust when they cannot fuse the pictures. However, the experts
are getting a real mind-blowing blast of depth perception and it is
worth practicing just for the kicks - all achieved without drugs!
Hypostereoscopy
For extreme close-up photography (less than 30cm) most workers say the camera separation
should be reduced below the 6.5cm average inter-ocular distance. This is
sometimes called hypo-stereoscopy. Most examples of excessive stereo shift are seen in
macro-photography. However, there has been a recent re-think of this! A method for close-up stereo pictures, which does not involve any mathematics, is given here.
Complex formulae exist for computing stereo base. A
recent versions are:
the [Bercovitz formula] and
[DiMarzio formula]. Surprisingly, the Bercovitz formula shows stereo
separation for a near-by object can exceed the normal inter-ocular
distance. I was sceptical, but did an experiment, described here, and
found it works. However, as they say in the advertisements for
unbelievable bargains: "conditions apply". The formula also gives
interesting results when applied to telephoto hyperstereosocpy, and the obsessional
workers will have to check it out. Beginners, read on here.
Virtual stereo window
The aim is to have the picture
behind the window frame, not in front of it, or confusion usually results.
Click
here for diagram
- Consider the left edge of a
window. The right eye looks around the frame to objects which
are hidden from the left eye, behind the frame. The right eye views more of the scenery to the left than the left eye does.
- The opposite
applies to the right edge of the frame: the left eye views more than the
right eye can.
- If an object is the same distance from a frame edge on
both pictures, it is exactly in the frame - the "stuck
on the glass" effect.
- More information with diagrams { here
}
EXAMPLE
A cocktail glass photographed in a picture frame,
with a map
in the background.
-
The cocktail glass just behind the frame can be seen with both eyes.
-
New Zealand's South Island is partially cut off by the frame
in the left eye view, but the whole island can be seen with the right eye.
-
Background portions only seen with one eye at a time have
stereo failure. They are monoscopic.
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|
Parallel eye stereo
(U)
|
LEFT |
RIGHT |
|
|
|
Cross-eye stereo
(X) |
RIGHT |
LEFT |
Segmental Stereo failure
Any segment visible with one eye but not the other
is obviously "mono" and not "stereo".
- An object in the
foreground hides a background feature for one eye but not the other.
- This applies to
the edges of the stereo virtual window frame, if it is properly set up to lie in
front of the scenery.
- For shallow scenery, this is not much of a problem,
but if there is considerable depth (as there often is with macro and hyper
stereoscopy), the segment with stereo failure becomes wide and somewhat
disturbing.
Suggestions to handle edge failure include:
- Keep the edges boring so nobody wants to look there.
- A "falling frame"
can remove failed stereo at ground level, although it does look a bit
unusual.
- "Poke in the eye" technique can
sometimes be used.
- Vignette the edges (gradually darken them). Some stereoscopes have a
window built in which is so close to the eyes it is out of focus and
effectively acts as a vignette edge.
- Avoid excessive stereo shift, which is a potent cause of segmental
stereo failure.
- Extreme depth in the scenery is spectacular, but causes segmental stereo failure.
- Camera club composition rules do not apply in 3D photography. If the
main object is placed on a golden third it may well end up too close
to the edge and become involved in edge stereo failure
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Edge stereo failure example:
Frame edges at different depths on the two sides partially corrects edge stereo failure.
(X stereo).
A "falling frame"
reduces edge stereo failure more
effectively than different depth frame edges.
Segmental stereo failure occurs within the frame, not just at the
edges. (See here for an
example which also shows excessive stereo shift and oval tree trunks
from stereo magnification). |
Camera Convergence
The two camera optical axes may converge on a foreground
object. This ensures the virtual stereo window lies in the same
plane as the foreground object converged on. Convergence greatly simplifies
masking the pictures later, since the full picture frame is useable and
nothing has to be cut off.
Crossing background
- If you do converge axes, make sure background
objects do not move out of the frame or confusion results. e.g. the left eye sees a
different background to the right eye and nothing in the distance can be
fused by the brain.
- The crossing background is really a variation on the theme of
segmental stereo failure.
- A crossing
background is likely in macro-photography using convergence, so don't have a distant background, which would be out of
focus anyway.
(See the
koru: macro stereo with no background objects included).
- If you wish to have the background in a
macro-photograph out of focus and yet still in 3D, with no crossing
over, you may have to move the background sideways between the two
pictures.
- This is an optical bench and table-top photography
technique, which can be a remarkably effective in flower photography.
e.g. the background can be foliage in a pot, which may be moved without
disordering it.
- Do not slide the background so far that it comes into the
foreground plane.
- You will discover the claims sometimes made that "out of
focus objects cannot be seen in stereo" is totally untrue. In
fact the artistic effect can be gentle and pleasing.
- This is as good a place as any to point out that remarkably good
stereo can be seen if one picture is in focus and the other blurred,
as sometimes happens by accident.
- Selective blurring can even be used on purpose to increase depth
of field, by having one camera focus near and the other far. It is
not a "professional" technique - obsessional photo-club judges will complain bitterly if they detect focus differences -
but you can often get away with it if the individual stereo pairs are not examined separately. It is hard to know why club judges would do that, after-all the pairs are presented only for stereo viewing, but they are obsessional personalities, struggling to find something to complain about, even if it makes no sense... A slight magnification
difference also results when cameras are focussed at different
distances, but even that can be tolerated by all but the most
pernickety. (Unfortunately, the author has "graduated" into the
pedantic faction, which reduces his fun level, but he is still prepared to use this depth of field trick, which can be remarkably useful in macro photography).
- Rotating the subject and keeping the camera still for macro
stereoscopy means the background is in "mono" while the
subject is "stereo". This causes problems
as the stereo object is in the same plane as the mono background.
Rotation completely removes the crossing background problem, but not the keystone problem.
Keystone effect
There is no doubt our eyes converge to see close up objects, but eyes
are not cameras. The eye image is formed on the inside of the eye ball,
which is spherical. Camera film is flat, so the geometry is
different. Quite apart from geometry, the brain makes adjustments which have been learned in infancy when the visual world and the tactile world have to agree with each other.
(e.g.: Mathematical arguments about the horopter come to nothing when the horopter is actually measured by visual physiologists, who find it makes sense visually, even if the mathematics is violated.
- When a camera is turned to the right to photograph a near-by flat
surface the left side, which is nearer the turned camera, is magnified.
- If the camera is now moved sideways and turned to the left
(convergence) magnification occurs again, but on the right side this
time.
- If these two pictures are now set up in a stereoscope, the sides of
the pictures have different magnification and the eyes have to
compensate for that.
- The keystone of a bridge is bigger at the
top than at the bottom, so differential magnification is
called "the keystone effect."
- Click for example
Projection stereo and keystone effect
- It does look odd when converging stereo pairs are
projected (using polarised light and a metallic screen) because the
pictures do not superimpose at the edges due to different magnification.
- Keystone effect can be overcome
by converging the projectors. This is not the at the same angle the camera was converged at, because allowance has to be made for the different focal length between camera and projector. (Eric Scanlon converges his projectors and has analysed the keystone effect
mathematically, since it is the method
he uses for lovely close up stereo pairs of New Zealand Orchids he
is famous for).
- This suggests projection stereo pairs could be set up differently to
directly viewed stereo pairs, but most people (apart from Eric!) think it is best to have the mounting system
identical for the two methods.
Don't converge
Some workers say the two cameras should both point straight
forward, to avoid both:
- different magnification at the edges of the
pictures and
- a crossing background. (!)
Avoiding camera convergence is geometrically the same as using a shift
lens to prevent converging verticals in architectural photography. The
essential feature is keeping the film in the same plane for both
pictures.
A stereo camera only has one film plane and a fixed stereo
shift, which means convergence technicalities do not occur in normal
use.
A stereo camera is
boring to use and a pain for macro or hyper stereoscopy. However it excels for
moving objects, synchronised flash and realistic stereo depth (if the stereo
viewer has the same focal length as the camera lens). There is room for
all tastes in this game!
If the pictures are cropped for presentation to make a window effect,
then background segmental stereo failure is not cured
by avoiding convergence, although total cross-over
may be prevented. A stereo camera with macro attachments may not have the windowing problem, but it is actually using convergence and does have key-stone effect... This web site tells you how to take close-up stereo with no keystone distortion, but it means using just one camera, or using moving stereo camera on a bar as if it were just one camera - another paradox!
Cutting pictures to make windows
Close-up stereo photography without camera convergence means the virtual
stereo window for the uncut film frames is at infinity.
(Convergence is possible with a stereo camera if each frame is exposed
separately, rotating the camera between frames.)
- An infinity window no good. The virtual frame must be in front of the
object for proper stereo window effect.
- The frames must cut down or masked, by slicing off the left edge of the
left eye picture and right edge of the right eye picture.
(Click
here for diagram)
- If the object is very close (macro stereo), precious
little of the frames are left after they have been cut!
- However, the camera shift "should" be less than the inter-ocular
distance for really close objects (to keep with the 2 degree rule),
which reduces the amount of lost frame.
- If the background is well back, so much is cut away from opposite
sides that edge stereo failure is inevitable, with or without camera
convergence.
- With extreme magnification, some
convergence may still be needed, even by the "keystone
purists", especially if full width horizontal frames are desired.
Personal solution to the convergence dilemma
The author used to believe (like many who write on the
internet), that gentle camera convergence was good. Many pictures on this
site have convergence.
After further experiments, I changed my mind.
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- Experienced observers can handle the keystone effect and still see
in stereo.
- Inexperienced people cannot, and there is no point making it hard
for them.
- By making pictures with and without convergence, the non-distorted
versions proved superior. They were quicker to fuse and gave a better stereoscopic impression.
- Projected stereo pairs with keystone enlarges the distortion and
makes it very hard for people sitting close to the screen to fuse the
images.
- Keystone means differences in the Y plane, which must be avoided in stereo.
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"Poke your eye out" effect
- Sometimes things poking through the "window frame"
are arranged on purpose, to give a fascinating illusion, but if used badly the effect is
confusing.
- It is better to have objects which poke through the frame coming from the
middle of the picture. Top or bottom edge is often acceptable, but coming forward from the
sides is not desirable, as it spoils the "window effect".
- Since the frame is back with the main subject, edge stereo failure is
reduced.
- Have the main part of the
object behind the frame: for example a plant is behind the frame, but a
flower on the plant pokes forward through the frame. If everything is in
front of the frame, the effect is confusing and beginners may not even
be able to see the picture in 3D.
- The "falling
frame" is a variation on the poke your eyes out technique.
- People focus their eyes on the computer screen. Objects in front or
behind the screen must be focussed as if they are still on the screen.
That is a defect of stereo photography: focus and convergence of the
eyes are not working as they do in real life. An advantage of arranging
the stereo window to be half way between the front and back objects is
that zero parallax occurs on the computer screen and the change in eye
focus (accommodation) needed to see far and near is reduced to the
minimum possible.
- When stereo is projected, only those in the ortho-stereo seat (where the angle of view of the screen is the same as the angle of view of the camera) see correct depth. People well back will see a stretched depth and objects poking out from the window can become objectionable. However, experiment has shown the only people who object are stereo club judges, and the average audience just enjoys themselves.
"Eye poking technique"
removes most of the edge stereo failure in macro stereoscopy.
X stereo.
Press for Kauri tree seedling,
including U stereo version.
Computer stereo terms
- "Positive parallax" means objects are behind the computer screen (in CRT
space).
"Negative parallax" is in front of the screen (observer space).
"Zero parallax" is right on the screen.
- "ZPS" means zero parallax setting, which
is used for adjusting both the stereo window and the screen plane.
- If stereoscopic transparencies are superimposed, objects which are
single are in ZPS, objects doubled are in front or behind ZPS.
- Setting up stereo pairs or anaglyphs starts with
removing tilt, then removing any vertical parallax. followed by
setting ZPS. The images are moved until objects at ZPS are
exactly superimposed.
- In Photoshop windowing is done by tapping the left
and right arrow keys (which are then called HIT keys - Horizontal
Image Translation). There must be NO vertical motion - do not touch
the up and down arrow keys once vertical parallax has been removed).
Parallax can be changed by moving the head while viewing in 3D on a computer, and a
striking example is shown here.
- This is called parallax shear.
- Stereoscopic shear distortion
caused by the operator moving his head while remote controlling a
vehicle by video stereo display could cause accidents, because things
seem to move when they are actually stationary. Parallax shear is
minimal at ZPS (on the screen surface) but gets worse the more objects
are away from the screen surface. Positive and more especially negative
parallax can cause parallax shear.
Mounting slides or prints for a stereo viewer or
projector
Stereo
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