By John Wattie (kiwizone)
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We have seen already that how far you sit from the viewing screen makes a huge difference to how deep the stereoscopic image will be. SqueezeSit close and the round table will be a transverse oval. StretchSit back and the table is an elongated oval No distortionWhen the table is round, you are sitting at exactly the correct distance for this image. Shear distortionYou must sit directly in front of the image. If you sway to the side, the table will distort to an oval at an angle to the picture plane. Keep swaying and the table will dance for you. Hmm, that does not happen in real life, another strange effect of 3D images on a flat surface. |
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Correct viewing distance is built in to the image by the stereo baseThe distance between the cameras at the time of taking the picture sets the correct viewing distance for a distortion-free experience. (That is a simplification - see later for the real story) Changing the size of the image on the screen makes no difference, the undistorted viewing distance is not changed by magnification.
The undistorted viewing distance for an image is a constant for a person, which can only be changed by distorting the image itself.
That is the end of my experiments with Charles Darwin's table, which is flat and circular. I want to think about stereo roundness now, so we have to move from a table to a sphere. |